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Here is mys Review of the game, it is only me personal opinion : 

Cons :

  •  The fact that  the character is auto-dashing when you have the energy bar filled is very frustrating beceaus you do not have control over that and you come in situations you just wanna move but it dash instantaly and make you hit enemies while you didn't want this
  • When beating the boss it was hard to identify all the projectiles as they were of different colors, my eyes could identify them all and i felt like being hitted without being able to see them overcome. in bullet hell/vempire survivor game often bullets are of the same color,i think it should have been done this way, Also (maybe its me or my screen) but it was hard to identify the yellow bullet from the backgroun unit color
  • The music doesn't restart after dying 
  • Miss background art to make it prettyer, but i know it's hard to make art when you're not an artist :)
  • there is a moment othere can be a lot of enemies and make it impossible to dodge them, maybe using level design elements of power ups to dodge them would have helped here

Pros :

  • Juicy effect with little particles and enjoyable diverse SFX ! I really liked the enemy dying SFX haha
  • The choice of the music were pretty good for the type of game
  • In overall it is fun and there is a lot of enemy to kill and even a boss !
  • Shooting system is simple but clear and does properly what we want


Anyway, i think you really got better here comparing to your precedent game, you were even able to make a little boss and that's nice !
I did more focus on "cons" to propose solutions that may help you to get better at developing games, but at the end i pretty enjoyed the game and i think you can be proud of what you made here :)

Very fun! The number of enemies is a little overwhelming, but besides that its great!

(1 edit)

Thank you for playing and I hope you were able to rate it! I'm glad you had fun whilst playing it.
Yeah I did want to add a wave system where the enemies gradually grow in size but I didn't have the time to change it. So the enemies continuously spawned every couple of seconds. They each had 3 health so towards the end it was a bit overwhelming and if you weren't careful, you could get trapped in a corner.