Splat the Tomato - Mini Jame Gam #34
This is for the Mini Jame Gam #34, I thought I would test myself after 7 weeks of game dev. This time I wanted to focus more on managing scope and game balancing so I didn't try to create any of my own assets. All the assets I used I will list below.
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In most games winning means crossing the finish line or scoring the highest points. But in this game, you’re a tomato with the sole purpose to fail. Your goal is to splat the tomato in order to progress to the next level. Try to collect as few points as possible. A little tip, reaching the finish line doesn't win you the game, it just reloads the level!
Good Luck and I hope you have fun!
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Please Play In Full Screen By Clicking Full Screen Option At Bottom Right Corner
Controls:
Keyboard:
WASD to Move
SPACEBAR to Jump
"R" to Reload Scene If You Get Stuck.
Playstation Controller:
Left Stick to Move
X to Jump
SQUARE to Reload Scene If You Get Stuck.
Xbox Controller:
Left Stick to Move
A to Jump
X to Reload Scene If You Get Stuck.
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Achievements:
There are 4 different End Screen sounds, Unlock them by:
Scoring 0 Points
Scoring Less Than or Equal to 500 Points
Scoring Less Than or Equal to 1000 Points
Scoring More Than 1000 Points
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Assets:
Tomato animated pixel character - Defadaj
Pixel Adventure - Pixel Frog
Vermin Asset Pack - DeepDiveGameStudio
Status | Released |
Platforms | HTML5 |
Author | PintSizedGames |
Genre | Platformer |
Made with | Unity |
Comments
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Here is my review of the game
Cons
Pros
Conclusion
you really improived yourself on this one wow !!!! The concept is really what make your game unique, and again i tryed to point a lot of thing on the "cons" sides but that's impressive what you have done when we compare it to the 1st platformer you did there is a great evolution !!! Also your level intentions are cool, even if its far from perfect on my opinion, you still apply the difficulty/intensity curves with a principe of diversity and that is like 70% the most importent thing in LD (Level design) so that's cool !! And finaly you took visual assets that looks good to help you to have the job done, and it works ! Its hard to make the visual when youre not an artist and i think you did a good job of focusing more on game design/level design, code and tutorial here it saved your time
Anyway im really impressed of your learning journey on game dev, i can't wait to see what you'll do on the future, continue the great job !